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Slag tweak for early game #330

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A sample implementation of my suggestion for simplifying the early game jump from mineral water to mineral sludge.

The aim of the change is to make it so the full slag/geode filtration cycle with sulfuric waste water recycling that is currently the norm, doesn't unlock until early green science. Instead letting new players setup a simpler (and smaller) build for mineral sludge earlier.

During red science the player will have to continue using hydrogen sulfide from washing as their source of sulfur. The amounts of sulfuric acid needed has been reduced to a level where a single washing plant can support 10 electrolysers. This has in turn lead to a reduction in sulfuric waste water output from charcoal based filtration, to ensure that the net sulfur output remains unchanged.

I have removed the SWW output from ceramic based filtration recipies, because the adjusted SWW value would have become slightly negative, and by removing this output, it signals very clearly that ceramic filtering is a sulfur sink, something that has in the past tripped up players new to seablock.

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